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Old 04-10-05, 18:51
deathclaw
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ns_chucksiege005 and ns_fortressreturns_v02

i think that on ns_chucksiege005 marines have to few rts where they begin, they can only get max 8 rts and i think thats to little (especially when u are 15 people and all need gun and jp/ha), the only thing to do for the marines are to rush the first rt behind the door and then the second rt in the middle room.
after that they have taken those 2 rts they have 10 rts, its to hard to defend that map as a comm (if u dont rush at beginning) and then the mostly option for the comm is to rush with has (a pro (very pro) comm can hold the aliens without rush), and i think it would be great if the marines could defend that map so it gets a little variation and not only ha rush all the time.

:idea: about ns_fortressreturns_v02 (NOT a siege map) i think it should be put into the mapcycle as a test, havent tested the map myself but i think it should be fun, marines can shoot at the aliens high up from walls and towers but aliens can go through some "vents" to be teleported behind the walls or get "thrown" at the walls, but if the aliens dont look out they can fall into a "cage" behind the walls with pillars and no roof, so a fade and lerk can get out of there, but a skulk cant walk up the pillars, so they are practice targets for the marines

think it would be more fun with the change on chucksiege (as a test) and fortressreturns
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