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  #1 (permalink)  
Old 21-02-06, 12:21
BadBob
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CC limit

This morning i've played in the server, and one go comm. relocate to rt room, buid another cc, etc etc. then i go comm.
i was a looong game (80mins), marines losing in rt room, when all equiped with HA and HMG, beacon and push.
marines go to siege room, i build tf, obs, pg...
and aliens go to rt room and atack ips and cc
i try to build another CC in siege room, but it says "Max CC reached (2)", and only theres 1!!

Finally, we lose... T_T

Can you remove the CC limit??

Thx, BadBob
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  #2 (permalink)  
Old 21-02-06, 16:21
Standard Nickname
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there has been similar stories and threads about this and i agree to increase CC limit to 3. Tho it might increase that people block with CCs.
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  #3 (permalink)  
Old 21-02-06, 16:54
deathclaw
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Quote:
Originally Posted by Standard Nickname
there has been similar stories and threads about this and i agree to increase CC limit to 3. Tho it might increase that people block with CCs.
if they block with ccs, just take a pic and they will be banned
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  #4 (permalink)  
Old 21-02-06, 17:19
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Quote:
Originally Posted by deathclaw
if they block with ccs, just take a pic and they will be banned
yeah, that is also an option, then i dont see wht the CC limit should be raised
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  #5 (permalink)  
Old 21-02-06, 18:26
Quake
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think same, or just limit to 2 BUILT cc, cuz the main cc counts as done, then u can only build another to relocate, i lost a digsiege when did a nice ha rush in the res vents but coulnt build another cc to relocate
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  #6 (permalink)  
Old 21-02-06, 23:56
Standard Nickname
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exactly, digsiege is the marines death for the cc limit
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  #7 (permalink)  
Old 22-02-06, 02:20
BigTex
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can i ask why is there a cc limit. and dont say cuz cc blocking, i dont think that happens much any more dose it??
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  #8 (permalink)  
Old 22-02-06, 06:24
Unsichtbar's Avatar
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CC limit is 2 and you can't build a 2nd one if the sart-base cc was destroyed, it is a bug in the script or ns or maybe both.
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Old 22-02-06, 09:18
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Quote:
Originally Posted by Unsichtbar
CC limit is 2 and you can't build a 2nd one if the sart-base cc was destroyed, it is a bug in the script or ns or maybe both.
i think it should be raised to three. When somone builds a cc it should come a text for the commander that blocking with CC is bannable, and if somone can see that the comm blocks with a CC then just take a screenshot and post it to get the bann. Alltho it is good as it is now on the major amount of maps
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  #10 (permalink)  
Old 22-02-06, 21:18
DnA
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3 ccs limit idd , banned those who will used it to block
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