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  #11 (permalink)  
Old 22-09-05, 11:44
Dr. Moron's Avatar
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we should give the low skill players there few hero seconds protected by there dc / oc wall at the and of round ^^
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  #12 (permalink)  
Old 22-09-05, 13:45
<DSSA>Inferno
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Quote:
Originally Posted by Ghandi
for example: builiding a dc hideout when you need everyone to get to siegeroom asap, deserves an official spanking! :twisted:
Hang the bastrds :twisted:
This irritates me also now and then when players max out de DC and OC limit halfway the game and there is no indication that the match is lost.

When it happens too much I ( like Eggy) I threat them like lamers >> 1st: Kick 2nd:1400 min cool down time&lt;&lt;

Official spanking enough Ghandi? and dont forget I am not the most hardball admin :roll:

Greetz,
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  #13 (permalink)  
Old 22-09-05, 20:50
AIRBORN
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This irritates me also now and then when players max out de DC and OC limit halfway the game and there is no indication that the match is lost.
cus u are admin u can rec other ppl chambers, so next time use /rec
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  #14 (permalink)  
Old 22-09-05, 21:31
<DSSA>Inferno
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Quote:
Originally Posted by AIRBORN
Quote:
This irritates me also now and then when players max out de DC and OC limit halfway the game and there is no indication that the match is lost.
cus u are admin u can rec other ppl chambers, so next time use /rec

Thnxs Airborn, i knew that one already. the point is when you are at the front and it happens. I hate going back and clean-up the mess :P


but do you maybe know the command for recycling a "Airborn fade" ?? I cant find it yet... :roll:
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  #15 (permalink)  
Old 22-09-05, 22:09
AIRBORN
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well rec wont do that but amx_rocket "Airborn fade" will do it
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  #16 (permalink)  
Old 23-09-05, 09:48
joojamoi
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Originally Posted by &lt;DSSA>Inferno
This irritates me also now and then when players max out de DC and OC limit halfway the game and there is no indication that the match is lost.
I think this was one of the main reasons for losing one game in siege007. The siege door was opened for some time ago and aliens managed to clear marines from siege room and from the marine start. They have made a reloc to the ramps so I tried to make some oc defence in the siege room but there were already 24 oc in the map. So I was able to build only one oc in the siege room when about 10 useless oc were defending a camp place in jp room and the rest of the chambers were mostly useless in alien halls.
Then in about 10 minutes one marine managed to sneak to the siege room, build a pg there and in short time there were whole army of marines in the siege room since only one oc can't do shit as a siege room defence.
So the result was that aliens lost even it was almost 100% sure they can't lose.
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  #17 (permalink)  
Old 23-09-05, 14:01
Reef
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nice example
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  #18 (permalink)  
Old 05-02-06, 02:59
da_ghost
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Recycling is good for quik endings but they can be anoying sometimes
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  #19 (permalink)  
Old 05-02-06, 23:23
Pacyfist
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When aliens win there is a CARNAGE! when comm doesn't sell IP's the aliens can farm up to 10 frags just by standing around them.
If the basesell would be bannable then rinefarming should be bannable too!
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  #20 (permalink)  
Old 09-02-06, 21:45
Ultimate100
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recycling?
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