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weird minimap
this minimap is totally weird, when i compiled it looked like this (the red lines show where the vents should be and the green where the wall for hallways should be) :
anyone know how to fix this problem?
btw, Unsichtbar, the map is fixed mostly part now, you can see on the pic that the textures have been changed, so now r_speed isnt so much (337 wpoly)
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