A real bunker, that makes attacks on marine team impossible.
Center space should be a small room (enough to put 3 IP, armory, 2 arms, proto, pg, obs) with CC in center. the outer space should be high enough for JP to jump up when they see acidrocket incoming and dont get hit (some space back from "the shooting hole" should be enough to ensure marines with jp can dodge acidrockets.
The route to base should be a double snail outside the bunker, made with a kind of net - even skulk has to go all the way to enter the marine base.
| \ / - is a wall
Code:
. siege
. | |
|||||||||||||||||||||||/ \|||||||||||||||||||
/' <<aliens go this way
| /--------------------.
| | | ||||||||||||||||||
| | ./-------------\ | || ||
| | | | | || ||
| | | BASE | | || RES ||
| | | | | || ROOM ||
| | '\----------- | | || ||
| \______________/ | || ||
'\____________________/ ||||||||||||||||||
. ^^
. ||
. or aliens this way
zoom of base:
# and _ represent hard wall, with no shooting holes
N net
|| walls with shooting holes
||||||||||||||||||||||
|| ||
|| ######## ||
|| # # || ||
|| # BA # || ||
|| # SE # || ||
|| # # || ||
|| ### ### || ||
|| _____ || ||
|| || ||
||||||||||||||||| ||
aliens> NN
aliens> NN
NNNNNNNNNNNNNNNNNNNNNN
the rest of the snail is simple net, not shooting holes. Shooting holes shouldn't limit visibility of the marines shooting skulk.
Siege-exit should be in the exit of the net-snail.
Ladder down from the base near cc, then corridor under snail to res room whith is compleatly secure.
name should be ns_bothsiege because marines are sieged as much as aliens. No turrets should be aviable to use while defending, only human defence.
If ya want more, ask. If my ideas sux, say it.
I'll go on holidays.