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  #1 (permalink)  
Old 02-08-05, 06:12
DutchBull
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My own map

I'm busy on a map too, but I kinda miss inspiration for the mariner base...
Any requests what should be in the mariner base?
And how many res nodes for aliens and how many for mariners
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  #2 (permalink)  
Old 02-08-05, 06:24
AIRBORN
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well if its a siege map make like 20 res nodes for each team, well the rest is up to u 8)
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  #3 (permalink)  
Old 02-08-05, 11:13
Kekru
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*Little offtopic*

How u can make own maps in ns, with what program ecn.
Little guiding for that pls.
:?
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  #4 (permalink)  
Old 02-08-05, 12:59
DutchBull
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Pfffffffff, I don't know it myself anymore...
You could google at: Natural Selection mapping.
You will prob. get the mapping guidelines, wich got some good explenation.
I myself use QuArK.
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  #5 (permalink)  
Old 02-08-05, 19:33
Dr. Moron's Avatar
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Re: My own map

Quote:
Originally Posted by DutchBull
I'm busy on a map too, but I kinda miss inspiration for the mariner base...
Any requests what should be in the mariner base?
a command console could help :twisted:
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  #6 (permalink)  
Old 02-08-05, 20:56
DutchBull
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Re: My own map

Quote:
Originally Posted by Dr. Moron
a command console could help :twisted:
Good thinking! :P
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  #7 (permalink)  
Old 03-08-05, 00:48
Reef
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A real bunker, that makes attacks on marine team impossible.
Center space should be a small room (enough to put 3 IP, armory, 2 arms, proto, pg, obs) with CC in center. the outer space should be high enough for JP to jump up when they see acidrocket incoming and dont get hit (some space back from "the shooting hole" should be enough to ensure marines with jp can dodge acidrockets.
The route to base should be a double snail outside the bunker, made with a kind of net - even skulk has to go all the way to enter the marine base.
| \ / - is a wall
Code:
.                       siege
.                       |    |                          
|||||||||||||||||||||||/      \|||||||||||||||||||
/'                         <<aliens go this way
| /--------------------.
| |                    |     ||||||||||||||||||
| | ./-------------\   |     ||              ||
| | |              |   |     ||              ||
| | |    BASE      |   |     ||      RES     ||
| | |              |   |     ||     ROOM     ||
| | '\-----------  |   |     ||              ||
|  \______________/    |     ||              ||
'\____________________/      ||||||||||||||||||
.                        ^^
.                        ||
.                 or aliens this way

zoom of base:
# and _ represent hard wall, with no shooting holes
N net
|| walls with shooting holes


||||||||||||||||||||||
||                  ||
||  ########        ||
||  #      #   ||   ||
||  #  BA  #   ||   ||
||  #  SE  #   ||   ||
||  #      #   ||   ||
||  ###  ###   ||   ||
||   _____     ||   ||
||             ||   ||
|||||||||||||||||   ||
aliens>             NN
aliens>             NN
NNNNNNNNNNNNNNNNNNNNNN

the rest of the snail is simple net, not shooting holes. Shooting holes shouldn't limit visibility of the marines shooting skulk.
Siege-exit should be in the exit of the net-snail.
Ladder down from the base near cc, then corridor under snail to res room whith is compleatly secure.
name should be ns_bothsiege because marines are sieged as much as aliens. No turrets should be aviable to use while defending, only human defence.
If ya want more, ask. If my ideas sux, say it.

I'll go on holidays.
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  #8 (permalink)  
Old 03-08-05, 01:40
AIRBORN
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hmm thats very nice but if he does what u told him that wouldnt be his map would be :roll: :roll: :roll:
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  #9 (permalink)  
Old 03-08-05, 01:44
DutchBull
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I think I understand your idea, and I made a painting of it.
Feel free to open it in paint, and copy the raster to greate your own or to edit mine.
Please do not use this layout for your own map, that'd be lame!

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  #10 (permalink)  
Old 03-08-05, 01:46
DutchBull
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Quote:
Originally Posted by AIRBORN
hmm thats very nice but if he does what u told him that wouldnt be his map would be :roll: :roll: :roll:
I'm just getting the inspiration for a mariner base, won't build someone's detailed designs
I'm not sure about the tf restriction...
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