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Maps & Mapcyle General Maps & Mapcycle Discussion

View Poll Results: Shall we test this new map on alien-breeder?
Hell Yeah!! 18 78.26%
Hell No!! 5 21.74%
Voters: 23. You may not vote on this poll

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  #1 (permalink)  
Old 01-11-05, 15:54
vIz
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ns_siegeroom_v3_b10

I would like to announce my map inside this forums and hope that u guys could do a little beta testing. The Problem is that you need many People to play this map properly and your server would be the best to fit. ^^ Lets start with some screens...








Changes:
- Marine Base now bigger and hopefully easier to defend
- Bigger Tunnel System like in supersiege003
- New Room between Jp Room and Marine Base (lump-room?)
The Entrance to this room can be closed shortly like in siege007_v2 the JP-Room
- More moving Sounds
- Another Ladder in Cube Room
- All Glas Structures can be destroyed
- Siegeroom Entrance now in the Back of the Marine Start Area and easier to defend against Alien Rush
- Tunnel addet which leads near to the Alien Res Towers for Marines to use.

DOWNLOAD THE MAP
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  #2 (permalink)  
Old 02-11-05, 00:20
Reef
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I say why not, if ppl will not like it, they will not vote for it anyway 8)
But I think it is something diffrent, like cerbsiege. Lets try it out.

I make a poll in this topic so everyone should click if we want to try it or not, so HeadAdmin will see our opinion in statistics
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  #3 (permalink)  
Old 02-11-05, 02:44
Tricky
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ive played it its a VERRY hard map for marines to defend....
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  #4 (permalink)  
Old 02-11-05, 05:36
vIz
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thats why marines got the new room and a bigger base and a siegeroom entrance thats more faw away from the rine base entrance, the problem is if you are just a few people the marines are not able to stop fades from rushing to the marine base. but if the rines are able to defend that bunker room they should be able to win much easier :twisted:

and dont forget that cute little tunnel that leads to the alien res room where 8 alien res-towers are located, if the aliens dont watch out their resroom can get rushed by the marines very very easy and if they manage to get a little base build inside that room,...... owwwwww :shock:
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  #5 (permalink)  
Old 02-11-05, 17:01
Reef
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We should just test those tweaks and find out if map is ok. I think it has a chance to be...

Headadmin, would You please add it to mapcycle, voting system, admin changemap system? :shock:
:shock:
:shock:
:shock:
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  #6 (permalink)  
Old 02-11-05, 20:33
Secet
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Looks like cool map, voted yes
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  #7 (permalink)  
Old 03-11-05, 11:40
Dr. Moron's Avatar
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Join Date: Jul 2005
Posts: 698
i votet for no cos the map has to much verry big rooms. maps with such big rooms are bad for performance and gameplay too but all in all the map looks nice
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  #8 (permalink)  
Old 03-11-05, 12:12
vIz
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well the r_speeds are ok and we aint got server sided performance problems when playing the previous versions, but who knows what will happen when 30 people.... :lol:
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  #9 (permalink)  
Old 03-11-05, 14:03
Dr. Moron's Avatar
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Join Date: Jul 2005
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a big room without any chambers and turrets downt lag the server or players but if there are some turrests or chanbers and a few players it is hard for players and server hardware :lol:

but this is only my opinion
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  #10 (permalink)  
Old 04-11-05, 05:53
Reef
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Well... We can try it and chec if it affects the performance. Or we can say "naa, dont try it, lets play the same maps over and over, because this map that we see in this topic, could maby lag". Gr8 :?
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