| Maps & Mapcyle General Maps & Mapcycle Discussion |

19-02-06, 09:58
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ns_csiege_b7 removal
i want ns_csiege_b7 to be removed from the mapcycle why? because its too easy for marines to rush and even if marine def its easy for them, even a jp rush works, its way too hard for aliens to win the map, the mostly way for aliens to win the map are if the marines have a noob comm, besides at the hives its very tempting for marines to spawnkill so it gets very annoying for aliens
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19-02-06, 17:28
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well,,,, most sieges are gay with ha rush, ( not if there are 5 skilled onos well  ) but when i comm there i end with 5000 res cuz aliens cannot get the rt, modifying the map would be better, like adding more rt to aliens side, cuz the map is not bad done, and the siege room is one of the funnier ive ever seen lol
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19-02-06, 21:33
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you could either add some rts for aliens like you say or remove some rts from marines so they cannot have 10 people with ha/hmg/welder when door opens, but we dont know who did this map do we?
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20-02-06, 01:19
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I wouldn't remove it its a fun map, the last few times i've played it its ended up in 1-4 hour rounds  (Fun  ) mostly all of them goign to the alien side but its fun. I wouldn't remove it, its just that too many newbs comm on that map and use ha rush.
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20-02-06, 06:29
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Quote:
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Originally Posted by Quake
well,,,, most sieges are gay with ha rush, ( not if there are 5 skilled onos well  ) but when i comm there i end with 5000 res cuz aliens cannot get the rt, modifying the map would be better, like adding more rt to aliens side, cuz the map is not bad done, and the siege room is one of the funnier ive ever seen lol
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speaking of modding i remember [iam-clan] server removed some RTs from the merine RT lava room, i think it was 3 RTs but i have to check it first. :?:
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20-02-06, 07:41
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Quote:
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Originally Posted by yakumo
Quote:
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Originally Posted by Quake
well,,,, most sieges are gay with ha rush, ( not if there are 5 skilled onos well  ) but when i comm there i end with 5000 res cuz aliens cannot get the rt, modifying the map would be better, like adding more rt to aliens side, cuz the map is not bad done, and the siege room is one of the funnier ive ever seen lol
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speaking of modding i remember [iam-clan] server removed some RTs from the merine RT lava room, i think it was 3 RTs but i have to check it first. :?:
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okie i have ask one of the admins of the iam-clan about the map he said "If you're using giveres for aliens you shouldnt have to really take away any marine rts. We had a ripented version with fewer marine rts for our server with no giveres on and it worked out well. I personally think giveress unbalances it.
try removing 5 marine rts or 6. I believe that map has 15 marine rts to start with which is just too much. If you limit rines to 7-9 rts you'll balance the game."
maybe we should try removing 4 - 5 rts then play the map to see if its balance with our server having "giveres"
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20-02-06, 09:12
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Quote:
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Originally Posted by Foo
I wouldn't remove it its a fun map, the last few times i've played it its ended up in 1-4 hour rounds  (Fun  ) mostly all of them goign to the alien side but its fun. I wouldn't remove it, its just that too many newbs comm on that map and use ha rush.
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it was one of those long games a few days ago, but that was because in the start i were only player in server, then it came 1 more and i was alien, after door opened an another player was coming but at that time i had already built ocs/dcs/mcs/sc in door room, so it was hard for the marines to take over it, it took about 15 min be4 any other player was coming in
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02-03-06, 19:30
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Quote:
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Originally Posted by Foo
I wouldn't remove it its a fun map, the last few times i've played it its ended up in 1-4 hour rounds  (Fun  ) mostly all of them goign to the alien side but its fun. I wouldn't remove it, its just that too many newbs comm on that map and use ha rush.
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I agree, but the HA rush thing I don't, cause sometimes if you have alot of bad players on team, you just waste res trying to do something fun (like JP rush, JP def, HA def, whatever...), so to win, you have to do the HA rush.
Just don't remove map it's fun ^^.
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02-03-06, 19:59
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btw, giveres only helps if aliens are fast, skilled and big nutted , then they do an uber rush , but hard to see that all at same time , many statwhores *sigh* , 15 min later giveres doesnt mind, giveres is only good to have a strong alien start with all rt and hives and chambers done while mariens still getting upgrades
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03-03-06, 00:59
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Re: ns_csiege_b7 removal
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Originally Posted by deathclaw
i want ns_csiege_b7 to be removed from the mapcycle why? because its too easy for marines to rush and even if marine def its easy for them, even a jp rush works, its way too hard for aliens to win the map, the mostly way for aliens to win the map are if the marines have a noob comm, besides at the hives its very tempting for marines to spawnkill so it gets very annoying for aliens
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Oh well lets see, If you goign to base it on that oppinion, we must remove the maps ns_siege007, ns_siege007_v21 and alot of other becuase if you ha rush you basicly Win. Stop Complainign and you know what:
IF YOU DONT LIKE THE MAP GUESS WHAT? YOU DONT HAVE TO PLAY IT (omg thats so smart) YOU ARN'T FORCED TO PLAY ON THE SERVER!!!!
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