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  #1 (permalink)  
Old 24-05-06, 20:52
deathclaw
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removal of ns_dig_siege_b3

i want ns_dig_siege_b3 removed from the mapcycle
why? always when i play that map as alien i give res to the person that goes gorge, but mostly im the only one that gives res, that means that about 9-10 people reswhore, and thats a big problem on that map, hive is up about normal time but rts up at 4-6 min OMG, this map only "make" people to reswhores

about marines, they always reloc to rt room because they will else loose fast, even with reloc they almost always loose, only 1/10 games they win, or is it 1/20?

my opinion why people think its fun: they can kill very much as alien and with ns_dig_siege_b3 in the mapcycle people will "learn" to be stat and reswhores
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  #2 (permalink)  
Old 24-05-06, 21:24
Exodu$
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y deathclaw is right
i love that map only because i can get huge killing sprees there on alien side
i heard that dig_siege_b2 is more balanced but i don't even know that version
i look up my map cycle if i can find it
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  #3 (permalink)  
Old 24-05-06, 22:32
Alkoweed^
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Cool

ban the reswhores ffs that will stop it
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  #4 (permalink)  
Old 24-05-06, 22:49
NoSNo
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It's just fun to gestate to lerk fast on dig siege. Gas is just so nice, so is lerklift. I'm usualy not a reswhore but on that map i always rush to the house and try to get some kills.

I wouldnt like it if it was removed. A more balanced version is what i prefer.
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  #5 (permalink)  
Old 25-05-06, 00:00
Foo
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wow, 1/20? Well the last 20+ tiems i've commed ns_dig_siege_b3 I've won, if you dont get a newb commander you can win very very very easily.

Lets look at the stats:

Marine Wins: 419
Alien Wins: 438

Odds of marines winning: 19:20 (this is alot better than 1:20 as said above)
Probability of marines winning: 48.89% (this is alot better than the 9% or 4% as given above [1/20 and 1/10])

Seems pretty Even to me, its almost a 50-50 chance, statics show that the map is even and not "1/20", the aliens only outscore the marines by 11,027 Kills it may seem alot but check out other maps:

Map - Kills/Team Difference
ns_stargate-sg1-beta4 - 25,009
ns_the_alien_breeder_v2 - 19,514

Last edited by Foo; 25-05-06 at 00:11.
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  #6 (permalink)  
Old 25-05-06, 00:13
deathclaw
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i said when im online its like that, but still its more things that makes it need to be removed, like this, if marines dont reloc they usually dont stand a chance, marines should always stand a chance w/o reloc, and then its the rocks again, u can never be fade in this map except at marine place, and its still this thing that people reswhore and statwhore
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  #7 (permalink)  
Old 25-05-06, 00:15
Foo
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ther map has an almost perfect 50 - 50 ratio, if your comm is not smart enough to relocate then he shouldn't be comm... You can win without relocating, you just have to get heavys quickly to stop the spore spam in main base.
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  #8 (permalink)  
Old 25-05-06, 03:05
g0dl1k3
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like Foo said.. 50-50 chance of winning/losing ^^ maybe the kills differ but that doesnt matter
and who cares if the other team gets more kills then the other?
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  #9 (permalink)  
Old 25-05-06, 04:30
Foo
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50 - 50 is a good ratio as its fair game each round.
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  #10 (permalink)  
Old 25-05-06, 04:56
Standard Nickname
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marines need a good comm and some obaying men. :P then they prolly win, tho if the comm sucks/rines do something else they are screwed (AS in moast maps)
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