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Originally Posted by Maya
/me steals the thread.
My map is about 40% done and I hope it will come up on the server.
/me winks at Unsichtbar 
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If the map is stable (no big room crashes) and the design is more or less got to play, i'm sure the map can become a part of the mapcycle. The problem with so many fun -/ siegemaps are the crashes on big rooms or usage of entities without a round reset. Take a look at cerbsiege, i think the author used the multimanager for the countdown and door open triggers. The problem is the multimanager is an entity that natural-selection does not reset on round start / end. So you only can play the 1st round for real.
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Originally Posted by schneaker
how long did u work on the map
*looks veery good 
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More or less 3 hours, it is just a gameplay test, the most parts of the map are empty. I will release the first beta sooner or later it will take a while to finish some ideas. This elevator room is crap