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  #11 (permalink)  
Old 15-07-06, 19:51
Unsichtbar's Avatar
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Quote:
Originally Posted by Maya
/me steals the thread.

My map is about 40% done and I hope it will come up on the server.

/me winks at Unsichtbar
If the map is stable (no big room crashes) and the design is more or less got to play, i'm sure the map can become a part of the mapcycle. The problem with so many fun -/ siegemaps are the crashes on big rooms or usage of entities without a round reset. Take a look at cerbsiege, i think the author used the multimanager for the countdown and door open triggers. The problem is the multimanager is an entity that natural-selection does not reset on round start / end. So you only can play the 1st round for real.

Quote:
Originally Posted by schneaker
how long did u work on the map

*looks veery good
More or less 3 hours, it is just a gameplay test, the most parts of the map are empty. I will release the first beta sooner or later it will take a while to finish some ideas. This elevator room is crap
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  #12 (permalink)  
Old 15-07-06, 20:15
Lila
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nice map.. )
greez ^^
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  #13 (permalink)  
Old 15-07-06, 20:49
Jerimis
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or make a larger map. with several checkpoints or somethin
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  #14 (permalink)  
Old 06-08-06, 18:32
{RR} Ze German
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Sounds like an interresting twitch
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  #15 (permalink)  
Old 06-08-06, 20:24
Rarxter
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I think it will turn out great.

If it's a siege map people will play.
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  #16 (permalink)  
Old 07-08-06, 15:33
swampfox0013
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ya the map is made fun
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  #17 (permalink)  
Old 07-08-06, 17:34
{RR} Ze German
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But you are right, it IS pretty hard for the aliens/pretty easy to win for rines...
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