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  #11 (permalink)  
Old 16-07-06, 06:50
JEBUS
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Its a great map, but it seems almost 2 dark lol
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  #12 (permalink)  
Old 16-07-06, 07:26
Xetroc
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One thing i think you should change is the location of the alien resource room, almost every time i have played the map, marines rush forward to the alien resource room, and siege the 2 hives, and then it's gg...

Or maybe it's not the location of the res room, but more the thing that marines can siege from the hallway.
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  #13 (permalink)  
Old 16-07-06, 13:53
Jerimis
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Depends on the Teams.

Yesterday i played some rounds NS again, and what hapßpend?

Everyone with Icons joined Alienside.
My team without any icons...

Well, usually the icons dont say anything, but in that case yesterday, the horror.
;My team Noob'ed himself to death, and the aliens killed us with skulks and later everyone gone fade.

My team how noobi it was *gg*
wasnt able to hit em egnoth for kill, and the commander , a noobi too, complained about it XD


--

The game itself wasnt that bad, but, the thing that made me most angry was, that the skillfullest player gone on Alienside, only to get Rank-stats and kills.
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  #14 (permalink)  
Old 16-07-06, 13:55
Darn
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Played it last night, great map. More maps like these would be super, little complexity in it
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  #15 (permalink)  
Old 16-07-06, 17:59
DutchBull
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Icon stack as Graf would call it...
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