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  #11 (permalink)  
Old 05-02-06, 11:12
deathclaw
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Re: 40 steps to VICTORY

Quote:
Originally Posted by Rolo
a HA rush always seems standard on the server, on other servers its usually 50 - 50 between HA rush and JP hold.
i mostly use jp def when i am comm, you may have been online when there is comms that use ha rush, but jp def uses a lot on the server
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  #12 (permalink)  
Old 05-02-06, 11:51
Handschuh
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In a good Team can we kill a HA Rush team, but its work

We need some , 5 Onos 5 Fades 2/3 Lerks 2/3 Gorges

2 Fades attack rinebase (yeah then go IF the other do what is written in the next points !)

5 Onose Rush the HAs allthetime with Charge Stomp and they eat one of them ! (if they not blocking no onos die... ^^)

3 lerks make all the time umbraspam and Primal
2 Gorges make Bilebombspam if they can (if only 2 GLs they bile all easy down :P) - Heal / webbing directly HAs
Then 3 Fades which they get through and attack the HA Train / PG from the other side...

If the aliens dont block themselves they can win :P
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  #13 (permalink)  
Old 05-02-06, 13:10
evo.BigS
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naah

Quote:
Originally Posted by Foo
evo forgot his other tactic, where he gets in cc spams the hell out of the turrets until you can't build them anymore, then puts down all the mines as possible, then trys to block siege door using trrets & mines & tfs
i'm sorry foo, but that's not my style, siege 007 jp def means 2tf's at ramps 1 between jp and ramps and 2 in siege..... no mass turret spam, and no mine spam...... 2x mines for vents..... thats all, and btw how on earth can u spam turrets if max =5 you need 1 for siege so max 4 for map..... with only max 6t per tf....... i dont get it.... you must be mistaking me with someone else..... i relly never build anything in siege dip, never!! and i also dont use massive gl spam, 12hmg's 14 welders and 2 gl's that's the way it works.... no more no less....... accept it...... maybe you just hate me because when im comm aliens almost never win btw even on ss003 i only place 1 tf with only 6 turrets in siege dip, and no mines, they all went to lump..... and speaking of spamming...... i always see half of my rines dying of acid spam.... 8 fades in a row spamming acid under the cc..... thought that was a bug???? anyway my tactic is proven and used only by the best...... i learned it from [titans]Saiyan, buddy of me....
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  #14 (permalink)  
Old 06-02-06, 15:25
Handschuh
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it exist a acidbug to attack from JProom/ under the CC the rines at the Armory ( i dont know where, but i dont want to know it ) whith acids --> Death rines, because they cant heal themselves... and no armor...
sometimes i saw anyone but they left the game very fast if a admin joined the server....
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  #15 (permalink)  
Old 06-02-06, 17:01
Foo
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its seriously not really a bug, its it all has to do with that texture and the halflife engine. You can acid through any floor that has the ventlike (or blue to make it clear).
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  #16 (permalink)  
Old 06-02-06, 17:03
Foo
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Re: naah

Quote:
Originally Posted by evo.BigS
Quote:
Originally Posted by Foo
evo forgot his other tactic, where he gets in cc spams the hell out of the turrets until you can't build them anymore, then puts down all the mines as possible, then trys to block siege door using trrets & mines & tfs
i'm sorry foo, but that's not my style, siege 007 jp def means 2tf's at ramps 1 between jp and ramps and 2 in siege..... no mass turret spam, and no mine spam...... 2x mines for vents..... thats all, and btw how on earth can u spam turrets if max =5 you need 1 for siege so max 4 for map..... with only max 6t per tf....... i dont get it.... you must be mistaking me with someone else..... i relly never build anything in siege dip, never!! and i also dont use massive gl spam, 12hmg's 14 welders and 2 gl's that's the way it works.... no more no less....... accept it...... maybe you just hate me because when im comm aliens almost never win btw even on ss003 i only place 1 tf with only 6 turrets in siege dip, and no mines, they all went to lump..... and speaking of spamming...... i always see half of my rines dying of acid spam.... 8 fades in a row spamming acid under the cc..... thought that was a bug???? anyway my tactic is proven and used only by the best...... i learned it from [titans]Saiyan, buddy of me....
Well as i know you dont build turrets in siege room, therefore Like many comms have done before, all you do is build another tf, then build turrets surrounding the 4 tfs you owant, then sell the tf, wow look you got more turrets! that was hard.
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  #17 (permalink)  
Old 06-02-06, 17:30
evo.BigS
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Re: naah

Quote:
Originally Posted by Foo
Quote:
Originally Posted by evo.BigS
Quote:
Originally Posted by Foo
evo forgot his other tactic, where he gets in cc spams the hell out of the turrets until you can't build them anymore, then puts down all the mines as possible, then trys to block siege door using trrets & mines & tfs
i'm sorry foo, but that's not my style, siege 007 jp def means 2tf's at ramps 1 between jp and ramps and 2 in siege..... no mass turret spam, and no mine spam...... 2x mines for vents..... thats all, and btw how on earth can u spam turrets if max =5 you need 1 for siege so max 4 for map..... with only max 6t per tf....... i dont get it.... you must be mistaking me with someone else..... i relly never build anything in siege dip, never!! and i also dont use massive gl spam, 12hmg's 14 welders and 2 gl's that's the way it works.... no more no less....... accept it...... maybe you just hate me because when im comm aliens almost never win btw even on ss003 i only place 1 tf with only 6 turrets in siege dip, and no mines, they all went to lump..... and speaking of spamming...... i always see half of my rines dying of acid spam.... 8 fades in a row spamming acid under the cc..... thought that was a bug???? anyway my tactic is proven and used only by the best...... i learned it from [titans]Saiyan, buddy of me....
Well as i know you dont build turrets in siege room, therefore Like many comms have done before, all you do is build another tf, then build turrets surrounding the 4 tfs you owant, then sell the tf, wow look you got more turrets! that was hard.
you really must be mistaking me with someone else...... foo..... if you ever seen me play, you really should know that's not my style of commanding, i always say, when you have a good team, you don't need turrets.....
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  #18 (permalink)  
Old 06-02-06, 18:38
Foo
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oh yeah you dont need turrets right? and that last round you just played then lamequitted really proved it too. Nice job crashing the server with all that shit.
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  #19 (permalink)  
Old 06-02-06, 23:56
BadBob
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And what about jp defend in ns_supersiege003? A difficult job? (Some tactics plz ^^)

Thx 'n' bye
BadBob
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  #20 (permalink)  
Old 07-02-06, 00:21
deathclaw
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Quote:
Originally Posted by BadBob
And what about jp defend in ns_supersiege003? A difficult job? (Some tactics plz ^^)

Thx 'n' bye
BadBob
i always def at supersiege, pretty easy if the team know what to do, i drop an armory and a pg at door and give 3 gls, rest hmgs and all welders and jps, nobody rush and the gls spam the door so alien dont dare to rush and the gls take care of skulks and chambers under the ledge, if an fade or skulk get past the the door and get to box at least 6 turrets await them there, so they take care of the most, is they survive box more turrets await at lump and a few sec later a few hmg jp marines comes , the only bad thing with this tactic is that marines at the door likely want to rush, even if i tell them not to rush
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