Good sides vs. EVIL. Not
Cele fade
Faster - faster and uhm faster. Been using this build for a long time. Because Cele makes you faster and attackspeed a bit faster too it's my choice.
And you can use ctrl+jump you use less adrenaline while doing small leaps this helps a bit in JPfights.
You must use the 1-2-3 tactic more often but while you do it - you can recover HP also.
Adrenaline FADE
Seen some people use it and I have tried it also few times. Not for my liking because of its slower speed (and you'll be a easier target to shoot too). Maybe it's good at the first hive but - I don't think it's the best solution in the builds.
While you recover the adrenaline faster - you fail at speed - JPs might just go behind you and shoot hard. That makes this build very HARD to use.
My opinion.
Because Cele is alot faster I personaly like it more. While Adrenaline is only good at those "Long-range leaps"/"ACIDSPAMMAGE!" (which are easy to do with cele too like "2-3 combination").
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For Quake
Because I know you like fast rides (eh siegerooms) Adrenaline makes you too slow to get there fast enough. I would recommend the Cele build just because you can get there faster.
And about the JP - skillful JPers almost _never_ get hit by fades. That's why you have an anti-air solution too. But first let me tell my tactic for these...
JPers always(ohnoes) make small leaps (because it saves up the fuel) there is only few things you can do. Either wait for the new jump -> then attack. Or suprise the marine from behind - shouldn't be to hard.
And if the JPer is a long-leaper (doesn't want to save fuel) That makes your life a bit easier. You can just wait his fuel to run out and kill the JPer - or yet again try to suprise the marine.
And the OVERMASTERING tactic to kill non-good-jpers is:
Shouldn't be too hard to figure it out by yourself right?
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I hope this helped someone
- Kami