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Com guide to def on supersiege003
Hello,
This is a simple guide on how to command a jp defense on supersiegeoo3.
Get in the com chair, and drop the armoury first.
Then wait till its built (players that know what their doing will always rush
build the armoury) then select the armory and start upgrading it.
Drop remaining base rt, 2 rts in lump. Send all but 2 team members out
of base to build the rest of the rts.
When the last rts are dropped, build an obs at base followed by an ip.
Begin researching phase tech on the obs.
Drop 2 armslabs. Research first armour and first weps upgrades on these.
While waiting for researched to be completed, drop 1 tf and 1 armoury in
box room.
By now should be around the 3 min mark. Advanced armoury should be nearly
ready, and phase tech as well.
Drop the proto type lab asap. Begin research on Jps.
Drop a pg in base, and box if not already done.
Order 1 marine to lump and drop a tf and 2/4 turrets in there.
An armoury should be dropped here was well, and a couple mines deployed
in the secret room under lump.
Save 35 res to afford motion tracking research here.
By around the 4 min mark, you start dropping weapons/welders at base.
Keep dropping as fast as your res allows you, hmg/jp/welder.
When door opens, around 70% of your team should be fully equiped.
Drop an obs on the shelf over the long halls at box room, and a pg and obs
in lump room.
Drop a second ip at base now as well.
Finish equiping the last of your marines and drop a tf on the box room shelf.
Upgrade the tf and drop 2 siege cannons.
You are now basically finished with the hard work.
As long as your marines arent stupid and dont die alot you will have sufficent
res to start upgrading in the armslabs and pretty soon your marines will
have max lvl weapons and armours.
Dont forget catapacks, and Heavy Armour in the protolab(just in case).
Send 1 marine into siege dip and drop a pg, tf and armory there.
Drop 6 turrets as well here and maybe 1 - 2 mine packs.
When 60 seconds left till siege, select 3 - 5 team members by name and
announce on team say that these goto siege only, the rest defend box, lump
and siege dip.
As the door opens the aliens will surge forward to try and take siege room.
Assuming your marines are doing what you told them, most will die along the
route to siege, and the 1 or 2 that make it in there will be mopped up pretty
easy.
Once the marines are finished building the tf, upgrade it and drop 6 sieges
along the window. Since supersiege003 window allows marines to actually
act as observers for the siege cannons, no obs is needed there.
Once the siege cannons have destroyed the siege wall, success is almost
guarenteed since any late rushers will die really fast.
Sit back, relax and watch the aliens get slaughtered.
Tips:
*Motion tracking
Marine with Jp(15)+hmg(15)+welder(5) = 35 res.
Motion tracking research = 35 res.
Motion tracking for a whole team is much more important than 1 equipped
marine.
*Turrets
Turrets are useful and fun and so on. But, 3 turrets = 30 res.
1 marine with jp+hmg = 30 res.
That marine is far more effective than those turrets.
I was on a marine team recently, where the com dropped around 30 turrets
and 5 tfs at door room. He had zero res to then drop weapons/jps for his
team. Fades blinked past door room, started raping rts, and marines were
forced to try and chase them on foot with lmgs.
EQUIP YOUR MARINES!!!!!!!!!!!!!
Anyway, thats all folks, and thats the way I command def on this map.
Anyone have anything to add or flames, post them here.
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